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SpiritTier II1,600 soulsPassive
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After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
On average it is bought at 12:31 into the match, around mid-game.
The item's win rate against each enemy hero, compared with its usual performance and with what an average item achieves against that hero. That way neither a strong enemy nor a weak item skews the list.
Share of each hero's matches in which they buy this item, with their win rate.