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WeaponTier II1,600 soulsPassive
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Dealing significant
weapon damage replenishes a charge for each of your charged abilities.
Cooldown: 25 s
On average it is bought at 16:37 into the match, around mid-game.
The item's win rate against each enemy hero, compared with its usual performance and with what an average item achieves against that hero. That way neither a strong enemy nor a weak item skews the list.
Share of each hero's matches in which they buy this item, with their win rate.