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VitalityTier II1,600 soulsPassive
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Your
spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
On average it is bought at 16:46 into the match, around mid-game.
Share of each hero's matches in which they buy this item, with their win rate.
The item's win rate against each enemy hero, compared with its usual performance and with what an average item achieves against that hero. That way neither a strong enemy nor a weak item skews the list.