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Manipulates Space and Time
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.




Share of matches where it is bought, and win rate with it.
The most played Paradox builds over the last 7 days, with their real win rate. Filter by the match's average rank.
Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox's reach.
Shrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.
2,631 builds played since Nov 8 · all ranks.
Paradox · by Axiom (Sentinel V) · version 50 · updated Nov 4
697940L > R, Rush 4.8k spikes for first urn. | You can swap Fortitude for Veil Walker and build Shadow Weave, select by preference.
High-Velocity Rounds0.8 k souls
Weapon · Tier I
Author's noteFun fact, Paradox Kinetic Carbine shot actually has travel speed, very strange for a literal shot of time energy but eh.
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Mystic Shot1.6 k souls
Weapon · Tier II
Author's noteDon't sell until giga late game, it's essentially the perfect item for sniping.
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Mystic Burst0.8 k souls
Spirit · Tier I
Author's noteEarly game with these 3 items 3 starts dealing like 200 damage every 15s.// The early game isn't changed too much, but the damage drop really hurts late, be less hesitant to buy Mercurial Magnum.
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Sharpshooter3.2 k souls
Weapon · Tier III
Author's noteKind of goated, second highest pure damage item we get. //4.8k spike.
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Tankbuster3.2 k souls
Spirit · Tier III
Author's noteMassive 3 damage, try to play around the cooldown, 3's cooldown starts ticking as soon as you start charging it, so you can wait for the very last second with no downtime.//Still good.
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Battle Vest1.6 k souls
Vitality · Tier II
Author's noteThis item was already good, now it's just busted, with the same condition as Hollow Point, you will get a lot of value.
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Fortitude3.2 k souls
Vitality · Tier III
Author's noteVeil walker got cooked, so Fortitude is back baby, and even better then before, the healing buff is minimal, but it's still a buff. Gives you 4.8k health, and a lot of global map pressure.
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Compress Cooldown1.6 k souls
Spirit · Tier II
Author's note3333333333 //4.8k spike.
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Express Shot3.2 k souls
Weapon · Tier III
Author's noteTesting has shown that this item outperforms Hollow Point for sniping, because of the large added damage to your shots, but unfortunately Carbine only gets the smaller secondary fire damage buff.
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Hollow Point3.2 k souls
Weapon · Tier III
Author's noteGood damage and the effect procks with carbine, so your target will lose resists and be easier to kill for you or your team, now it's almost always just better then Weighted Shots.
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Veil Walker3.2 k souls
Vitality · Tier III
Author's noteFor those who have a soft spot for Veil Walker, you can still build it, even if it got decimated by the nerfs, it's still fun.
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Shadow Weave3.2 k souls
Weapon · Tier III
Author's noteThe buffs on this item made it insanely good for our playstyle, it might not be practical, but it's fun. Plus, unlike almost every other ability in the game, you can use 3 whilst in stealth.
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L > R Unless you have enough money for t4's, then buy those first.
Stamina Mastery3.2 k souls
Vitality · Tier III
Author's noteThis item is underrated, which is strange, since everyone buys it, but I promise it is absurdly good for keeping space, it will save you far more often then 90% of greens.
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Mystic Reverb6.4 k souls
Spirit · Tier IV
Author's noteThis is literally just 50% more damage, and the aoe will easily deal thousands of damage in teamfights.
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Glass Cannon6.4 k souls
Weapon · Tier IV
Author's noteHighest gun damage item in the game, and since our playstyle is so safe its incredibly easy to stack.//It just got buffed??
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Spirit Burn6.4 k souls
Spirit · Tier IV
Author's noteBig nerfs to this item, in pure damage it is still the best option, but not by far, consider Crippling Headshot more often if they don't have healers.
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Crippling Headshot6.4 k souls
Weapon · Tier IV
Author's noteIt's mostly useful in longer fights, not as good for pure sniping, still, has massive value in teamfights, try to go for headshots if you're too far away to target one person, applying it to everyone.
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Lucky Shot6.4 k souls
Weapon · Tier IV
Author's noteFinish our gun investments, and good for normal gun damage. | You can replace it with a green that gives ~15% gun damage (since thats how much you get from final investment) if you wont m1.
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Mercurial Magnum6.4 k souls
Spirit · Tier IV
Author's noteLast item, we swap Mystic Shot for this, and altough our 3 damage does go down a bit, our base gun damage goes up.//The nerfs to this thing don't hit us nearly as hard as others, so it's still good.
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On demand.
Extra Health0.8 k souls
Vitality · Tier I
Author's noteThe extra health does help in lane, and if you're going up against a melee/dangerous lane, you can pick it up early, especially since we're back to building Fortitude.
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Extra Stamina0.8 k souls
Vitality · Tier I
Author's noteWe take Stamina over other greens because it helps us stay out of other champion's effective range, we dont need to mitigate damage that we dont take.
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Sprint Boots0.8 k souls
Vitality · Tier I
Author's noteHelps with getting boxes or running around for camps, builds into Shadow Weave, which is just goated now.
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Long Range1.6 k souls
Weapon · Tier II
Author's noteGoated item, 15m is a lot less then you'd think, if your playing right your going to have the damage nigh permanently.
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This build has exactly one slot for greens, choose wisely.
Restorative Shot0.8 k souls
Weapon · Tier I
Author's noteSurprisingly viable, very decent for sustain, and you can simply sell it first later. It also just literally out dps' headshot booster, that item is only for very early poke, so I dont recommend it.
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Extra Regen0.8 k souls
Vitality · Tier I
Author's noteEssentially 4 extra health regen, over a minute thats 240 health healed (as long as your not in combat), this or Restorative Shot and you won't need to back.
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Rebuttal0.8 k souls
Vitality · Tier I
Author's noteThis item, per gold value, is objectively busted, you certainly won't need it late game, but if your against a melee lane, buying it (and pressing the parry key) will net you kills.
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Reactive Barrier1.6 k souls
Vitality · Tier II
Author's noteIf they have 4+ stuns on the enemy team, will probably sell, or build into indomitable for long range displacements like Bepop hook.
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Warp Stone3.2 k souls
Vitality · Tier III
Author's noteWarp stone is decent, but honestly, Stamina Mastery is just better in nearly every feasible way, only buy it if you really love it.
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Dispel Magic3.2 k souls
Vitality · Tier III
Author's noteFor the long range roots like Vindicta 1, you can't let them get close.
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Counterspell3.2 k souls
Vitality · Tier III
Author's noteIt's counterspell. What else do you want me to say?
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Divine Barrier6.4 k souls
Vitality · Tier IV
Author's noteUseful for Pocket ult.//Pocket ult just got nerfed, so the use cases for this item just dropped ever so slightly.
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Indomitable6.4 k souls
Vitality · Tier IV
Author's noteBepop.
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Superior Cooldown3.2 k souls
Spirit · Tier III
Author's noteVery low priority, your 3 is the only thing we care about.
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Transcendent Cooldown6.4 k souls
Spirit · Tier IV
Author's noteThis finishes our spirit investment after buying Mercurial Magnum, buying it before then isn't usually optimal.// With the increased movespeed spirit scaling change this is now viable earlier.
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[Kinetic Carbine does not have damage fall off, you can easily hit cross map 2k damage time shots.] Kinetic Carbine has very interesting item synergies, this build has all of the ones that work, making it the best and original Paradox one-shot build. Refresh the build after every patch, it gets updated often.