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SpiritTier IV6,400 soulsPassive
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Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
On average it is bought at 32:44 into the match, at the very end of the match.
The item's win rate against each enemy hero, compared with its usual performance and with what an average item achieves against that hero. That way neither a strong enemy nor a weak item skews the list.
Share of each hero's matches in which they buy this item, with their win rate.