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Electrocutes crowds of enemies
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.




Share of matches where it is bought, and win rate with it.
The most played Seven builds over the last 7 days, with their real win rate. Filter by the match's average rank.
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
Onlookers viewed in horror as the strongest mentalist employed by the US Army's head popped like a grape. They screamed as Scotland Yard's premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
He laughed as he tore himself free from his bondage.
He laughed as his captors cowered in fear.
He laughed as he massacred his tormentors.
He laughed as he tasted the fresh air that was denied to him for years.
And he laughed when he thought about what he was going to do once he reached New York City.
12 builds by Emissary authors, among the 250 most played since Nov 8
Seven · by Little Shmuck (Emissary VI) · version 114 · updated Nov 10
283398With the new meta, try to get 4.8k souls in each catagory to be the most effective.
Monster Rounds0.8 k souls
Weapon · Tier I
Author's noteurg grrrrr arf arf... sell later
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Grit0.8 k souls
Vitality · Tier I
Author's noteShoutout to Stev for the reccomendation. Actually great for trades.
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Arcane Surge1.6 k souls
Spirit · Tier II
Author's noteHave you ever used Arcane Surge with your early game on the line? Dash Jump before the Power Surge or the Ult.
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Intensifying Magazine1.6 k souls
Weapon · Tier II
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Cultist Sacrifice3.2 k souls
Weapon · Tier III
Author's noteAt 8 minutes get the largest monster you can find and devour him in front of his troupe. They will know what power you posses and realize the start of S.U.S. HAS JUST STARTED.
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Healbane1.6 k souls
Vitality · Tier II
Author's noteHeal after a kill and anti heal?!?!?
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Spirit Lifesteal1.6 k souls
Vitality · Tier II
Author's noteWith being the spirit demon of New York, you'd want to take advantage of your damage. Buy this to become much stronger in your ult.
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Reactive Barrier1.6 k souls
Vitality · Tier II
Author's notewhen you go to bed at night, do you get nightmares of CC's in deadlock? Buy this to reduce the terrors
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Duration Extender1.6 k souls
Spirit · Tier II
Author's noteFriEND -> END. GirlfriEND -> END. BoyfriEND -> END. ARCANE + DURATION = FOREVER SURGE!!!
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Mystic Vulnerability1.6 k souls
Spirit · Tier II
Author's noteBuild into Escalating Exposure. Can skip if you're slot locked, but MUST GET EE!!!!
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Escalating Exposure6.4 k souls
Spirit · Tier IV
Author's noteINSANE ITEM. Almost always a must buy
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Unstoppable6.4 k souls
Vitality · Tier IV
Author's noteTHEY CANT STOP THE SUPER ULT SEVEN (trademark pending)
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Spirit Resilience3.2 k souls
Vitality · Tier III
Author's noteBROKEN. BUY AGAINST SPIRIT HEAVY TEAM
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Toxic Bullets3.2 k souls
Weapon · Tier III
Author's noteincreased bleed on toxic??? is it actually good again????
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Superior Duration3.2 k souls
Spirit · Tier III
Author's noteI grab this usually earlier before late game to extend ult. But get this to deal crazy damage.
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Spirit Rend3.2 k souls
Weapon · Tier III
Author's noteyou get some lifesteal, you get some lifesteal, everybody's getting debuffed!
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Infuser6.4 k souls
Vitality · Tier IV
Author's noteBefore you go into ult, or when you use your 3 and can get an advantage, use this item to gain the buffs needed
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Boundless Spirit6.4 k souls
Spirit · Tier IV
Author's noteThe final item to solidify this build. This adds extra damage to it all, giving you that edge to win.
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Superior Cooldown3.2 k souls
Spirit · Tier III
Author's noteThis provides faster cooldowns on ult, your main damage dealing ability.
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Diviner's Kevlar6.4 k souls
Vitality · Tier IV
Author's noteAt the end, you'll be focused in your ult, causing you to need this shield against them. Get this at the end when you're all done snowballing spirit.
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BUY AT LEAST ONE BEFORE LATE GAME. LOOK TO SEE WHAT THEY HAVE OR ELSE YOU WILL DIE LIKE A MORON.
Spirit Shielding1.6 k souls
Vitality · Tier II
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Dispel Magic3.2 k souls
Vitality · Tier III
Author's noteRemove all stuns if they keep putting that gawd damn slowing hex on yah...
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Bullet Resilience3.2 k souls
Vitality · Tier III
Author's noteBUY AGAINST GUN. If there is a hard carry for their guns, get metal skin.
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Metal Skin3.2 k souls
Vitality · Tier III
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Plated Armor6.4 k souls
Vitality · Tier IV
Author's noteI HATE GUNS I HATE GUNS I HATE GUNS I HATE GUNS
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Counterspell3.2 k souls
Vitality · Tier III
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Juggernaut6.4 k souls
Vitality · Tier IV
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Spellbreaker6.4 k souls
Vitality · Tier IV
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Divine Barrier6.4 k souls
Vitality · Tier IV
Author's noteOnly for Pocket and other ults
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Cheat Death6.4 k souls
Vitality · Tier IV
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pick and choose as you please
Refresher6.4 k souls
Spirit · Tier IV
Author's noteINSANE DAMAGE. Used to be core, but buy at the end of the game to deal crazy damage
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Indomitable6.4 k souls
Vitality · Tier IV
Author's noteTHEY CAN'T STOP YOU ANYMORE. SOAR TO NEW HEIGHTS.
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Transcendent Cooldown6.4 k souls
Spirit · Tier IV
Author's noteBetter CDR = More ults up and running.
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Spirit Burn6.4 k souls
Spirit · Tier IV
Author's noteIf you have annoying tanks to deal with, I'd get this before finishing the build.
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Greater Expansion3.2 k souls
Spirit · Tier III
Author's noteEXPAND YOUR ULT TO ENGULF THE MAP. Seriously though its a great pick at the end when youre in their base and can cover the majority of it.
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Crippling Headshot6.4 k souls
Weapon · Tier IV
Author's noteIF YOU CAN AIM GET THIS ITEM. OTHERWISE DON'T BUY THIS AND GO TO THE NEXT BRO. USE THAT ULT INSTEAD
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Spiritual Overflow6.4 k souls
Weapon · Tier IV
Author's noteIf they don't hate you by now you must make them FEEL THE WRATH!!!!
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Mercurial Magnum6.4 k souls
Spirit · Tier IV
Author's noteinteresting....
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DONT BUY UNLESS YOU REALLY THINK THIS WILL HELP YOU
Recharging Rush1.6 k souls
Weapon · Tier II
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Fleetfoot1.6 k souls
Weapon · Tier II
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Witchmail6.4 k souls
Vitality · Tier IV
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Fortitude3.2 k souls
Vitality · Tier III
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Leech6.4 k souls
Vitality · Tier IV
Author's noteIt's so over for Leech... I'm sorry my leech boys but I can't support this anymore
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Lightning Scroll6.4 k souls
Spirit · Tier IV
Author's noteThis item stuns them inside your ult, not only helping you but the team. Just overall a great item for Seven.
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Surge of Power3.2 k souls
Spirit · Tier III
Author's noteIG bro... In all seriousness it's a good item on him but I don't want to be the same as these carbon copy freaks. Use it as you please.
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Rapid Recharge3.2 k souls
Spirit · Tier III
Author's notestart playing w yo balls twin
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Weakening Headshot1.6 k souls
Weapon · Tier II
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Opening Rounds1.6 k souls
Weapon · Tier II
Author's noteGreat item honestly. No other words...
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Spirit Shredder1.6 k souls
Weapon · Tier II
Author's noteyou gain some soul sucking ability... I kinda like the sound of that
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Ballistic Enchantment3.2 k souls
Weapon · Tier III
Author's noteInsane gun item. Put on either ball or surge.
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ult = win. give it a try discord: https://discord.gg/KVHpb94rUJ peer-reviewed by eternus Stev